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Lvl 1 Lesson 10 Bonus: Bruce Timm Head

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Welcome to the final Lesson for Level 1.

If you're new to this newsletter, from now until I get to the final part of the lesson, you will be receiving Lesson 10 in small digestible chunks, once a week.

This insures I get the lesson done and gives all the subscribers early access to the info so they don't have to wait.

If you've missed the last parts of the lesson, here's a link to what you've missed:

Bruce Timm Head

When it comes to the heroic cartoon look, it's tough to beat the Bruce Timm style.  Bruce Timm has managed to distill very complicated anatomy into the most simple shapes while keeping them looking powerful and dynamic.

Let's take a look at his head design and see what makes it tick. Keep in mind that there is more than one type of Bruce Timm head.  I'm going to be taking the most recognizable types to talk about here:


I'm going to focus specifically on the male head.  The reason is because Bruce Timm's female head is essentially a modified Fred Moore head.

See, it's just a ball with the a modified Fred Moore jaw:

The male head is a bit more complex.  I'm going to take a generic 3/4 view Bruce Timm head and break it down.  This is NOT the absolute dogmatic way you MUST draw this type of head. It's a suggestion.

If you find it easier to do it another way, please do it that way. However, I will point out a few things you should keep in mind when drawing the head from this angle:


  1. At first I draw a sphere.  Why? I needed a guide. Something to anchor my head to.  As you can see the final head is not circular at all.
  2. I then added the top of the head and neck.  The lines here are not perfectly straight. They curve a little.  Also note that the neck and scalp are combined and simplified into one line. Note also, that I circled the other side of the neck to show you the general area where it should connect to the sphere.
  3. I then drew the front of the face and the jaw.  Note the close distance between the jaw line and the neck line (at least in this 3/4 view). When drawing in any style or drawing from observation, spacial relationships are important.
  4. When adding the bottom jaw and chin lines, keep in mind you are in fact creating a type of box out of the head.  Where exactly should you put the bottom jaw line?  Experiment. There's no absolute placement. It's just about where it looks right.  If you don't like it, you can always change it.  Note the circled area in the drawing.  Make sure there's a clear devision between the front of the chin and the neck. This implies overlapping forms.  Otherwise the head will look flat.
  5. Finally, I put in the ears, the eye line guide, and continue the front facing axis line. I also lightly draw the side plane starting from where the jaw and chin meet by drawing a line upward from there.  This is optional but I found it helps me define the front and side of the head.

And that's it.  It's not as simple as the Fred Moore head but with enough drawing repetition, you should get the hang of it.

Below is the full turn around of a generic Bruce Timm head.  These are NOT absolutes.  If you were to look at Bruce Timm's male characters over the years, the heads tend to fluctuate in width and shape:

Below is the type of character variation you can get using this these types of head shapes. It all depends on how thin, thick, long or short you make the head. Also, Bruce Timm uses his modified Fred Moore head formula on male characters as well.  All he needs to do is adjust the thickness of the neck and they look more masculine:

Now you have some head options for drawing something a bit more heroic.

Draw Chi

Here's this week's design by Cookie:

For more on Draw Chi, you can find out about it HERE.


Do you need to know the secrets of:
  • Drawing what you envision onto your paper.
  • Drawing figures
  • Drawing proportions
  • Drawing hands, faces, anatomy, hair
  • Shading
  • Drawing original characters
  • Drawing Consistently
  • Drawing realistic
  • Cartoon drawing
  • Drawing anime
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See ya next time,

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