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Lvl 1 Lesson 10 Bonus: Fred Moore Head Formula

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Welcome to the final Lesson for Level 1.

If you're new to this newsletter, from now until I get to the final part of the lesson, you will be receiving Lesson 10 in small digestible chunks, once a week.

This insures I get the lesson done and gives all the subscribers early access to the info so they don't have to wait.

If you've missed the last parts of the lesson, here's a link to what you've missed:

The Secret of Great Cartoon Formulas

Okay, before I begin I need to tell you something really important.  In order for you to get the most out of these cartoon head formulas, you really need to know how to draw realistic, naturalistic heads.

Cartoons are exaggerated realism. If you don't know what a thing looks like in real life, how can you exaggerate it?  The more realistic you're able to draw, the better your cartoons.

However, I won't be getting into the realistic stuff until Level 2. So why am I teaching you these formulas? Because you can still use them and because, in many ways, knowing these formulas will ease you into more naturalistic drawing formulas.

You'll get more out of these formulas once you get better at drawing realistic, BUT you can use them now and get a lot of use out them.

Fred Moore Head

The most used formula in animation is the Fred Moore Head.  Fred Moore was one of Walt Disney's "Nine Old Men." The Nine Old Men where Walt's favorite animators.

Fred Moore was known for his appealin cartoon designs and girl drawings.  I doubt that Fred Moore necessarily invented this formula. It was probably a by product of many different drawing formulas that developed at Disney in the early days.

The formula is attributed to Fred Moore because he was one of the first animators at Disney to produce really appealing cartoons using the formula.  Once everyone saw what Fred Moore did with the formula, it was copied and adapted by everyone at Disney.

It's what is now considered the "Disney Style." Practically every animated Disney character has the Fred Moore formula at it's base.  The formula has since made it's way outside of Disney and is used in many animated movies and shows all over the industry.

The formula is basically an extension of the ball head.  You first draw a ball, and then you add...well...I'm not sure exactly what to call it.  A sack, a bag, a cushion, a bulge? Well, just look at the example below:


The blue areas above is the extension of the ball head. It's used in many different ways, but mostly it's used as a cheeks and jaw line extension of the face. It's a quick and easy way to add more form, dimension and anatomy to the head.

The extension can be long, short, broader, thinner, squarer...etc, depending on the type of character you're drawing.  I drew two head types that are often used.

Below I drew a quick, imprecise, turn around of what the formula tends to look like from different angles.  This is by no means a dogmatic absolute representation of the formula. It's just a quick overview of what the formula CAN look like. The proportions can differ depending on the character:


One of the reasons this formula was so universally adopted was because of it's mailability.

Animators discovered that the formula allowed them to squash and stretch the jaw and cheek extension to produce more life like movements on the face. Also this mailability allowed them to enhance the expressions they wanted to produce on their characters:

 Another reason the formula was so useful was because of it's flexibility.  A modified version of this formula is still used at Disney to this day.  It may be a tad more blocky, and the characters, my have a tad more anatomy, but it's still essentially the same formula:

As you can see, simply by changing the features and proportions, you can get a good variety of characters using this head shape formula.  It's a good formula to use if you want to take your cartoon character designs up a notch, and it's fairly simple to use.



Do you need to know the secrets of:
  • Drawing what you envision onto your paper.
  • Drawing figures
  • Drawing proportions
  • Drawing hands, faces, anatomy, hair
  • Shading
  • Drawing original characters
  • Drawing Consistently
  • Drawing realistic
  • Cartoon drawing
  • Drawing anime
Consider becoming my patron over on Patreon.

You can get access to videos, high rez art jpegs, psd files, direct access to me, more instruction and more.

If this sounds good to you, go check out me out on Patreon:

See ya next time,

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